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Age 22

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Fish125's News

Posted by Fish125 - 1 month ago


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(Owlchemy Labs Logo)


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(Drawing board)


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(Pocket Mortys poster)


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(Owlchemy Labs broken toilet that sprays water)


Forgot to share these pictures of when I went to Owlchemy Labs for Club Night presented by Games Yall in Austin, Texas


Mellow Minds got invited by GDS @ TXST to show off The Mellow Collection and Judicial Jesting (Thank You @Octopus9000)


I had alot of fun and got to play alot of games and even got a mug from Owlchemy Labs game Job Simulator


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Steady work on The Mellow Collection is being made, we hope to have the Steam page up sometime within the next few days. I hope you all enjoy it :)


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Posted by Fish125 - September 2nd, 2026


Finally had an art piece frontpaged :D


Really happy about it


Heres the piece that was frontpaged: https://www.newgrounds.com/art/view/fish125/ng-rally-tcg-collab-card-no-44-pot-of-fulp


In other news, we're making steady progress on The Mellow Collection. I took a small break from most art and game development for the summer due to the loss of a family member but I'm finally back into the swing of things. I can't say exactly when it'll be released but we're hoping to have a good 90% done before September 12th. We'll be showing off our game at an event near our town, im super excited for the game to be done so I can share all the work ive done for it


Little Sneak Peek for the Ticked Off remake featured in The Mellow Collection

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Posted by Fish125 - May 26th, 2026


Post Jester


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(Click the gif or click here to play the game)


Been working on a Steam project for the last few months on and off so I haven't gotten to work on games very much these past months. This was a fun break from working on that, this game was made for the Texas State Bob Cat Boot Up Game Jam, an event lead by Octopus9000. Didn't end up winning but had a lot of fun working on this game. The theme was "April Fools" and the game was inspired by rage games like QWOP. Originally the game was going to feature a clown riding a unicycle, unsure why we changed it though.


Concept Art


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(First drawing after the reveal of the theme)


I drew this quick mock-up of the gameplay on the night before the theme was revealed. I originally wanted the player to have to click on a wheel and turn it but i think the mouse balancing works better. This also features the first design of Zeppo


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(First brainstorming session on the first night of the Jam)


We keep a whiteboard in our living room that we mostly use for miscellaneous nonsense doodles but it comes in handy for game dev work. In the corner you can see my first design of Zeppo and in the middle you can see the design by @awesomeROXAS. I decided to move a little closer towards his design but mixed some of my design in as well. In the other corner you can see the original idea for the juggling, we wanted you to have to press on a different letter for each ball, after some playtesting we found that it was obtuse and not very fun.


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(Rough draft of the designs I was going to use in the game)


Pretty much the designs I ended up going with, the executioner was changed a bit though. This picture also features the cut Queen Pud, she was going to sit next to the King and pretty much do exactly what he did.


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(Sketches of the Lose Screen, Thumbnail, and Menu)


In the jam version of the game I wanted there to be 2 knights standing side by side on the menu, but when we were working on the final version I realised I wouldn't be able to fit anything else on the menu


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(Sketches of King and Queen reactions)


They were meant to react while you were playing the game, the more balls you juggled the cooler they'd think you were. We cut that at some point and now the king just laughs when he throws a ball at you


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(Sketches for the gameplay)


I thought the chair was going to be 2d when I drew this but Mou modeled the chair in the 3d background they sent


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(Sketches of Win Screen and Opening Cutscene)


Originally the 3 bald characters didn't have names but @Octopus9000 asked me if they did so I came up with some, the background characters also have names but I didn't write them down


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(Sketch of Mou, Jack, and SpringySpringo)


Thank you Mou, Jack, and @SpringySpringo for helping on the game. I would've had a lot more work to be done if you hadn't. Go check out their pages, they all rock!


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(Final sketches for the game)


Mid-May 2026 Update


Spent the last few months going from night shift to 2 jobs and then to day shift, so I didn't have much time to do anything. But now that I'm back down to 1 job I finally have free time to do art :) We also spent alot of time trying to set up the page for our STEAM GAME :D It's still a work in progress but I will make a news post about that when its ready


Upcoming


As I said earlier, Mellow Minds is officially dropping a Steam game soon :D

I'm super excited about it, it's going to be called "The Mellow Collection" it'll feature all of our newgrounds games from Tomato Clicker to Captain X-Mas! We're still hard at work on it and I wish I could share some pictures of it but I ran out of image embeds for this post so I will post about it in a news post and an art piece sometime soon


Seeya Next Month


Follow me on Twitter and Instagram where I post game development posts every so often, I hope to post more to YouTube this year (possibly streaming some art/game dev stuff)


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Posted by Fish125 - January 23rd, 2026


Post Plump


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(click the gif or click here to play the game)


First game of the year, and our second submission for Pixel Day ever. Every year I want to participate but something always gets in the way but NOT THIS YEAR!!!! I've always loved bugs, especially beetles so making a little beetle game made sense to me. This game was inspired by 1 dimensional Pac-Man, I just wanted to make a small little game for Pixel Day and this game is pretty small. This game was also inspired by Kiwiman X-treme, the enemies spawning + the costumes were super inspired by this game, i loved playing Kiwiman when it came out and played it a bunch during the development of this game.


Concept Art

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(Plump was originally a chubby little character but I changed him into a beetle)


At first I wanted the game to have a emo/scene art style but it didn't end up looking very good in small pixel art form so I'll save that style for a different game


This also features the original design for Plump, he was a chubby man but I noticed his similarity to an old rhino beetle character I had drawn before


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(Final pass of all the designs + gameplay doodle + original thumbnail sketch)


The first idea for the game was that Plump would go around eating the berries, it was later changed to he was saving them


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(Original title logo design + different screens in the game sketches)


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(Thumbnail doodles)


First thumbnail included Plump eating a berry


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(Logo doodle)


Mid-January 2026 Update


The holidays kicked my ass, January has been pretty chill which I'm thankful for. The news says we'll be getting snow here which I'm excited for. This whole month I spent working at my irl job and this game but next month I'm diving head first into our next project


Upcoming


Mellow Minds next project is going to be Steam related :D I don't want to hype up too much as I can't say much yet BUT I will hopefully have a bit more news within the next month or so. This is a huge step for us, it'll be a great learning experience. I do plan on dropping a few more games for Newgrounds this year but this Steam game will take all my attention for rn. I'll keep you all updated on all of the platforms I use and I hope you look forward too it :)


Seeya Next Month


Follow me on Twitter and Instagram where I post game development posts every so often, I hope to post more to YouTube this year (possibly streaming some art/game dev stuff)

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Posted by Fish125 - January 1st, 2026


Happy new year newgrounds!!!! I hope you all had a great 2025 and I hope you all are having an amazing New Year, unfortunately i'm stuck at work iu_1516395_7912972.webp

I wish you all an amazing 2026 !!!! Luv u newgrounds โค๏ธ

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Posted by Fish125 - December 29th, 2025


Captain X-Mas

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(Click the gif or click here to play the game)


The final game being released this year. Christmas time is always my favorite time of year, not because of the presents but because of the atmosphere. I've always loved cold weather and gray skies and this time of year has all this. As well as weather I've always felt happy looking at all the decorations and feeling all the luv from my friends and family. As for the game, this game was heavily inspired by the plane levels in Cuphead, I spent a lot of recent time playing the game with my little brother. I've also wanted to make a game using clay and I figured a Christmas game was perfect, I was inspired by the classic Rankin-Bass Christmas specials which I watched with my dad every year.


SPECIAL THANKS to @awesomeROXAS for lending me his camera equipment and also buying me a shit ton of clay. Game wouldn't have been possible without him


Concept Art

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(Concept art of Captain X-Mas, Commander Coal, and General Gingerbread)


Captain X-Mas' design is slightly inspired by the One Piece admirals, his coat was originally going to hang off of his shoulders rather than him wearing it. This picture also features the first rough draft of General Gingerbread and Commmander Coal


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(Cut characters from the game)


The game was meant to feature some more characters but I ran out of time so I had to cut some


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(Thumbnail ideas + Logo design)


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(Concept art of the shop + weapon select screen)


There was originally going to be a shop where you bought the weapons you wanted to use during the game, I decided against it pretty early on tho. There was also going to be supers that you unlocked for beating a boss.


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(Concept art of the other 3 bosses)


The only boss I had come up with before starting the game was Commander Coal the other 3 bosses were made up during development.


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(Final draft of Commander Coal's design)


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(Doodle of Captain X-Mas + figuring out his clothing colors)


Mid-December 2025 Update


Since my last post Christmas has passed and I had a great time, I luv Christmas very much no matter what people say. As a little boy who didnt grow up with much, Christmas always meant the world to me but not for the presents. It was for the love that was shared by my family, no matter what I got I was with my family and we were all alive, healthy, and together. And that gave me hope that everything was going to be okay :)


Upcoming


As the year winds down and I finish this game we have begun planning our next big project at Mellow Minds. We've begun taking big steps towards this project and I'm excited for everyone to see it :)

There may be a few smaller games in between, I'm unsure. You'll hear from me again soon but not before the end of the year so


Seeya Next Month


Thank you for everything in 2025 and I hope you have an even better 2026 :)


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Posted by Fish125 - December 7th, 2025


Before I Start

I'm going to do this Recap a bit different this year, the past years I shared a bit about the development of each game and soem doodles of the game. This year I have been sharing those in every release post so if you'd like to read those you can read those here:


December 2024: Tomato Clicker and Simon's Food and Such Drive-Through Update

January 2025: Post Pablo + Mid-January 2025 Update

February 2025: Post PBJ + Mid-February 2025 Update

March 2025: Post Monkey + 5 Year Newgrounds Anniversary + 300 fans + Mid-March 2025 Update

April 2025: Post-Shrimp + Mid-April 2025 Update

May 2025: Post Tennis + Mid-May 2025 Update

November 2025: Post Ghouli + Mid-November 2025 Update


As for the rest of the post, I am going to go month by month talking a bit about what happened and talking about all 9 games that Mellow Minds released this year


Post 2024 Recap-Pre 2025


I released a scoreboard and new medals for Simon's Food and Such Drive-Through, I had intended for these things to be in the game since the initial release but I was a fool back then. I also added new medals, scoreboards, the hard mode, and new tomatoes into the 3rd and final tomato clicker update, this update had been planned for 2 years ago but i lost my motivation. It had been weighing on me for a while but then one night (inspired by @Octopus9000 work on Mighty Tanker Power Wankers) I had decided to just get it over with.


January 2025


Pablo Post-It's Journey Home released and got Daily 3rd (the highest Daily a Mellow Minds game had received at the time) and Frontpaged. I had been working on it for about 2 months, I learned how to click and drag things in gamemaker and had an old project that had the code for platforming so I mashed them together. @awesomeROXAS, @ApeJones, @TheRedWeirdo, and @Octopus9000 came up with alot of the gameplay elements, I only made the post-it notes. Pablo Post-It had been a character we created long ago, although he went under a different name back then. His game was also almost completely different before we decided on the puzzle platformer.


February 2025


In February I released Eat Peanut Butter and Jelly, didn't expect much from this game, in fact I felt the game was quite shit before I finished it but this game surprised me in becoming the first Mellow Minds game to turn a profit! That's right, Eat Peanut Butter and Jelly won $100 from Newgrounds monthly top games of February 2025!!!


March 2025


In March I released Monkey Business, this game was also completely different from the finished product at first. I had planned to drop this game later in the year as a top down tycoon game rather than a clicker tycoon game. This game is a combination of 3 tycoon game ideas I had, a theme park tycoon, a monkey tycoon, and a restaurant tycoon. I have loved tycoons since I was a child playing roblox. Even as an adult I spent alot of time playing fortnite tycoons. For this game i had to learn how to save progress, this has been something I have always wanted to learn and I decided to learn it for this game.


April 2025


In April I released Pistol Shrimp, this game (as of writing this) was easily our most popular game. It popped off, receiving Daily Feature and Frontpage within the first hour. I am a huge fan of short and sweet top down shooters so I wanted to make my own. For this game i had to learn top down movement, top down shooting, and enemy spawning. Also in April I got to do cover art of @jamestly song iMPERFECT_CELL from Wiggin Out. Had a lot of fun making it and go listen to Jamestly's music


May 2025


In May i released Point Break Tennis Champ, this game was the first game I've programmed that works on mobile. I wanted Tomato Clicker to be mobile friendly when I first made it but that never happened. For this game I had to learn how to make the game properly fit the phone screen size. May was also the month when A Walk in the Woods was released. @Octopus9000 worked on this game, I only did art for the UI and Medals


June 2025


In June we didn't release anything, this was when Low Poly Day was and we were working on something for it but that didn't drop till later. This was the first full month that it had been since I moved out of my parents house into the new place. Summers are always uneventful for me, this is usually when burnout sets in for me and I'm unable to do much. This month also marked the 3rd anniversary of Mellow Minds with the release of Tomato Clicker on June 27th 2022. I wanted to do something for it but we were working on the low poly day game at the time so I set that aside


July 2025


Burnout continued, no games worked on. I participated in the Undertale 10th Anniversary Art Collab but that wouldn't release till later


August 2025


Near the beginning of the month is when we finally dropped our low poly day game, Scooples' Sweltering Scurry. When we started on the game I was playing a shit ton of Wii U games that I had and Captain Toad Treasure Tracker was one that I got sucked into. I played the hell out of that game as a kid and loved playing it as an adult. I got to learn how to make low poly 3d models with blockbench and had a lot of fun doing so, I wish to use it for future project both game and art wise. At the end of the month I got to participate in the Castle Crashers 17th Anniversary Collab. Castle Crashers had an even LARGER part of my childhood, so did all of The Behemoths games. I was really happy to participate in this one.


September 2025


In September I started working on another game project that was meant to drop on Halloween but I started work on a different project later. This month the Undertale 10th Anniversary Collab dropped, Undertale was a huge part of my childhood and I still luv listening to the music to this day.


October 2025


In October I started work on Ghouli Hunter and meant to drop that game on Halloween but I missed it by a long shot, I had intended for the game to be for 2 different game jams and missed both of their deadlines. I started way too late and had spent little time actually working on the game that month so it was entirely my fault for missing the deadline.


November 2025


In November I had intended to drop a different game for Thanksgiving but ended up working on Ghouli Hunter for so long I just decided to save that game for later. Near the beginning of the month I had participated in the Kanto Art Collab, I luv pokemon alot but I was never a huge fan of Gen 1. Eventually they grew on me though. Later in the month the Newgrounds Fishing Collab 2025 by @CJspellsfish released. I had submitted my part of the collab long ago so it was cool finally seeing it come out. For the rest of the month I started development on my last game of the year, a game for christmas.


December 2025


As of writing this December has only just begun so I have no idea what the rest of the month may bring. As for the Christmas game I'm working on, I am shooting for a December 20ish release date. I'll write more about the game in my next post but rest assured it will be out before 2026 and I hope everyone likes it :)


2026 Precap


Only one game that I shared last precap was released, that game was Pablo Post-It. The other 2 games fell through but I hope to release them one day. As for the rest of 2026, me and the mellow minds team are hoping to get at least 1 game on Steam this year. I will be sharing more about this at a later date when we finally are ready to announce what it is. I'M SO EXCITED, my dream is finally starting to build up momentum.


Other


You'll hear from me again near the end of the month when I release the Christmas game, in there I'll share doodles and talk about development. I would like to thank Newgrounds for a great 2025 and I hope for an even better 2026. I would like to thank all the collab organizers for organizin gthe collabs I participated in this year, and I would like to thank all the cool people I met over this last year. I luv you all :)


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Posted by Fish125 - November 16th, 2025


Post Ghouli + Mid-November 2025 Update


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(Click the gif or click here to play the game)


After a few months break I am back working on games, this game was originally meant to be released on Halloween and was supposed to be a game jam game. I drew this little character named Hunter Ghouli the Ghouli Hunter when I was 16 and the game idea has bounced around my head for a while. Obviously it's heavily inspired by Luigi's Mansion, Dark Moon was one of my favorite 3ds games and I had the ringtone as my actual phone ringtone for years.


Concept Art


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(I drew these ghoulis back when I was 16)


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(I drew the rest of them a bit later)


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(Hunter Ghoulis first appearance)


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(First doodles of the Ghoulis, originally they had no gloves and some had long sleeves)


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(New doodle of Hunter, was going to have goggles instead of a hat. Also first instance of ghoulis wearing gloves)


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(Final pass of ghouli designs, first appearance of the white ghouli)


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(Rough draft of the room + the UI)


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(Art of the other Ghouli Hunters)


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Posted by Fish125 - August 8th, 2025


Our new game Scooples Sweltering Scurry is OUT NOW!!!


Had to learn 3d to make this game so

GO PLAY IT!!!



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Posted by Fish125 - July 6th, 2025


Happy 30th everyone!!!

Didn't make anything for the occasion but I luv seeing all the stuff everyone else made :)


Go check out all the cool shit being made


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